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Bequette, J. W., & Bequette, M. B. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40‒47. https://doi.org/10.1080/00043125.2012.11519167
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Gettings, M. (2016). Putting it all together: STEAM, PBL, scientific method, and the studio habits of mind. Art Education, 69(4), 10–11. https://doi.org/10.1080/00043125.2016.1176472
Herro, D., Quigley, C., & Cian, H. (2019). The challenges of STEAM instruction: Lessons from the field. Action in Teacher Education, 41(2), 172‒190. https://doi.org/10.1080/01626620.2018.1551159
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Hogan, J., Hetland, L., Jaquith, D., & Winner, E. (2018). Studio thinking from the start: The K‒8 art educator’s handbook. Teachers College Press.
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Lai, A., & Cooper, Y. (2023). We are VR girls: Becoming engaged citizens through STEAM-integrated projects. In M. Bae-Dimitriadis & O. Ivashkevich (Eds.), Teaching civic participation with digital media in art education: Critical approaches for classrooms and communities (pp. 151‒164). Routledge. https://doi.org/10.4324/9781003402060-14
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