Chapter 13 Expressive STEM Storymaking

Art, Literacy, and Creative Computing

In: STEAM Education
Authors:
Sean Justice
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Lori Czop Assaf
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Abstract

This chapter features intersections of art, literacy, and creative computing. As a component of STEAM, creative computing augments story creation, or storymaking (Buganza et al., 2023; Compton & Thompson, 2018), prompting learners to explore expressive meaning making as collective interactions with texts. To signify a way of teaching that supports such learning activities, we propose expressive STEM as a design principle, illustrated here with examples from an elementary school and a preservice art education program in Texas, USA. Principles of expressive STEM storymaking drawn from these examples and from our teaching and research are offered in the chapter’s conclusion.

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STEAM Education

Intersections and Thresholds

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