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Abstract

The chapter joins the discussion of narratology vs. ludology, examining narration in the first-person shooter Call of Juarez: Gunslinger. The story and the way it is told offer a complex structure, with an unreliable narrator questioned by other characters and changing versions of his memories, which allows the player to experience them several times in various possible configurations. It is an interesting device which shows not only the traps of storytelling, but also the pitfalls of memory itself. The game also enables its player to experience an unreliable narrator in a more advanced form than it would be possible in other media. Thus, the game moves from “literary margins” towards a center of its own, offering the player an experience characteristic of its own formal nature.

On the Fringes of Literature and Digital Media Culture

Perspectives from Eastern and Western Europe

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