Implementing Grounded Theory in Research on Blended Learning Environments

In: The Translational Design of Universities

Abstract

Grounded theory as an inductive and exploratory research method has not any hypothesis. Therefore, data analysis process turn into a challenge that should be solved; how to organize and analyze the qualitative data? This paper presents the implementation of Grounded Theory as a research methodology in the field of design education. It illustrates how to analyze, organize, and transform data in an inductive approach till reach to a theory. By doing so, different unrelated data will be organized as a tree until form a holistic model. Each experience in grounded theory needs an innovative approach responding to unique challenges during the research process. The research aims to explore the limitations and benefits of a face-to-face design studio as well as a virtual design studio as experienced by architecture students and educators in order to find the optimal combination for a blended environment to maximize learning. While the studio environment has been promoted as an ideal educational setting for project-based disciplines, few qualitative studies have been undertaken in a comprehensive way. This study responds to this need by adopting Grounded Theory methodology in a qualitative comparative approach. The theory results from systematic data process as the main outcome: a holistic blended model which is sufficiently flexible to adapt to various setting, and facilitate constructivist learning.

Metrics

All Time Past Year Past 30 Days
Abstract Views 50 50 13
Full Text Views 4 4 2
PDF Downloads 5 5 2