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Index

Index
adolescents vii, 2–5, 14, 26, 57, 62, 69, 71–75, 78
challenges viii, ix, 9, 11, 14, 16, 20, 22, 30–36, 38, 42, 51, 61, 71, 73, 75, 78, 79, 81, 82, 95, 97–99
classrooms viii, ix, 1, 2, 4, 5, 9, 11, 12, 14, 23, 25–27, 29, 33, 35, 40, 42–45, 54, 55, 62, 65, 69–71, 73, 80–83, 89, 93–101, 104, 105
coding 19, 22, 84
collaboration 5, 9, 12, 21, 25, 44, 45, 84, 89
community, 4, 12, 17, 19, 21, 22, 25, 29, 40, 43, 54, 56, 57, 61, 64, 65, 94–97, 99–101, 104, 105
considerations viii, 55
creation 9, 13, 16, 17, 21, 22, 35, 43, 45–49, 52, 69, 80–85, 87, 89, 90
culture 3–5, 11–14, 19, 22, 27, 40, 42–45, 52, 64, 72, 89, 98
curriculum 5, 12, 22, 55, 59, 65, 94, 97, 98, 102
design viii, ix, 4, 9, 11, 13, 14, 16–23, 27, 29–38, 57, 58, 61, 65, 70, 74, 76, 77, 80, 84, 94, 95, 97–100, 102–105
experience vii, viii, 12, 15, 16, 19, 21, 35, 40, 42, 51, 54–57, 60–62, 64, 65, 71, 73, 76, 81, 82, 89, 94, 97, 102, 105
framework 3–5, 69, 72, 80, 83, 84
gamer vii, viii, 2, 3, 12, 13, 17, 19, 29, 89, 93, 94
games vii–ix, 1, 2, 4, 5, 9, 12, 13, 14, 16–22, 27, 29–38, 40, 43–52, 54, 56–58, 61–64, 69, 71, 74–78, 80–90, 93–105
gaming viii, ix, 2–5, 11–15, 17–19, 21–23, 25, 27–29, 34–36, 39, 40, 42, 52, 54–57, 59, 64, 65, 69, 80, 88, 93, 94, 101, 105
learning viii, ix, 1–5, 9, 10, 12, 13, 17, 22, 25–27, 34, 35, 40, 43, 44, 54, 55, 65, 69, 70, 80–87, 89, 93–102, 104, 105
literacies viii, ix, 1–5, 11, 13, 18, 22, 23, 26, 27, 40, 42–45, 51, 52, 55, 69, 71, 81, 84
Live Action Role Playing (LARPing) 54, 55
narratives vii, ix, 1, 5, 11, 14, 20, 27, 29, 36, 37, 44, 45, 51, 55, 65, 69, 71, 74, 77, 79, 84, 95–97, 105
National Writing Project ix, 11, 14, 23, 27
participatory 4, 5, 11–14, 19, 22, 23, 42–47, 52, 97, 100
pedagogy ix, 1, 2, 4, 5, 9, 45, 51, 69, 70, 82–84
player vii, ix, 1–3, 12, 17, 18, 20, 21, 29, 32–35, 37–40, 43–50, 54, 56, 57, 59–65, 71, 72, 74, 76–78, 81–83, 94–96, 98–100, 102, 103
playing vii–ix, 1, 3, 9, 17–20, 32, 38–40, 48, 50, 56, 57, 63, 65, 75, 81, 82, 84, 87, 88, 95, 97, 99–101, 104
role-playing 17, 42
role-playing game (RPG) 42–50, 52
students viii, ix, 3–5, 9, 10, 13, 14, 19, 21–23, 25, 26–40, 42–52, 54, 55, 59, 62, 65, 69, 73–78, 80–89, 94–105
teachers vii–ix, 4, 5, 10–12, 14, 19, 22, 23, 25, 27, 28, 39, 43, 54–57, 60, 62, 65, 69, 70, 72, 73, 78, 80–84, 88, 89, 93–95, 97
transmedia 4, 5
video 4, 16, 19, 22, 25, 57, 60, 82, 85, 86, 88, 89, 100
videogames 1, 4, 9, 12, 14, 16, 20, 22, 25, 27, 29, 34, 40, 43, 44, 57, 69, 71–75, 77–85, 87, 89, 95
workshop 14, 15, 18–21, 23, 34, 35, 105
writing viii, ix, 1, 9, 11–17, 19–23, 25, 27, 28, 32, 34–40, 42, 44, 45, 47, 48, 55–57, 63, 71, 84, 104
youth ix, 3–5, 11, 14, 27, 40, 69, 72, 74–76

Playing with Teaching

Considerations for Implementing Gaming Literacies in the Classroom

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