Technology, Future Learning and Flourishing Thinking

in International Journal of Chinese Education
Restricted Access
Get Access to Full Text
Rent on DeepDyve

Have an Access Token?



Enter your access token to activate and access content online.

Please login and go to your personal user account to enter your access token.



Help

Have Institutional Access?



Access content through your institution. Any other coaching guidance?



Connect

The 21st century era of rapidly changing technology entails cognizance of the changing nature of knowledge, learning and environments. New models of knowledge building and knowledge co-creation are emerging. Personalized learning takes on new dimensions with mobile devices and new tools for sharing and meta-thinking. Evidences from research in learning sciences and neurosciences point to the importance of understanding human cognition and behaviors in optimizing the use of technology for learning. Future learning entails a powerful use of the cognitive propensity to learn by imitation and modeling as well as the novelty of inquiry and creation. Didactics are replaced by conversational learning with social media as powerful platforms. Apart from the analytics and logic, future learning incorporates big picture thinking, multiple perspective thinking and connective thinking to flourish problem-solving and creativity. The address will conclude with some implications for design and practice.

Technology, Future Learning and Flourishing Thinking

in International Journal of Chinese Education

Sections

References

  • AndersonCraig “An Update on the Effects of Playing Violent Video Games” Journal of Adolescence 2004 27 no. 1 113 122

  • ApplebeeArthurAdlerMaryFlihanSheila “Interdisciplinary Curricula in Middle and High School Classrooms: Case Studies of Approaches to Curriculum and Instruction” American Educational Research Journal 2007 44 no. 4 1002 1039

  • AubussonPeterBurkePaulSchuckSandyKearneyMatthewFrischknechtBart “Teachers Choosing Rich Tasks: The Moderating Impact of Technology on Student Learning, Enjoyment, and Preparation” Educational Researcher 2014 43 no. 5 219 229

  • Bloomberg “What Chief Executives Really Want” Bloomberg 2010 May 18 accessed June 28 2015. https://www.bloomberg.com/news/articles/2010-05-18/what-chief-executives-really-want

  • BrunerJerome The Relevance of Education 1973 New York W. W. Norton&Company

  • BrunerJerome “Celebrating Divergence: Piaget and Vygotsky Human Development” Human Development 1997 40 no. 2 63 73

  • CarnineDouglasSilbertJerryKame’enulEdwardTarverSara Direct Instruction Reading 2009 5th ed London Pearson

  • ChuaBee LengChyeStefanie TanO. S.LiuW. C.LowE. L. “Nurturing Twenty-First Century Educators: An EPIIC Perspective” Teacher Education in the 21st Century 2017 Singapore Springer 59 76

  • DavidsonCathy The Future of Thinking: Learning Institutions in a Digital Age 2010 Cambridge, MA MIT Press

  • De LisiRichardWolfordJennifer “Improving Children’s Mental Rotation Accuracy with Computer Game Playing” Journal of Genetic Psychology 2002 163 no. 3 272 282

  • DondlingerMary Jo “Educational Video Game Design: A Review of the Literature” Journal of Applied Educational Technology 2007 4 no. 1 21 31

  • FeryYves-AndrePonserreSylvain “Enhancing the Control of Force in Putting by Video Game Training” Ergonomics 2001 44 no. 12 1025 1037

  • GentileDouglasAndersonCraig GentileD. A. “Violent Video Games: The Newest Media Violence Hazard” Media Violence and Children 2003 Westport Praeger 131 152

  • GentileDouglasStoneWilliam “Violent Video Game Effects on Children and Adolescents: A Review of Literature” Minerva Pediatrica 2005 57 no. 6 337 358

  • GoodwinMelissaSommervoldCatherine Creativity Critical Thinking and Communication 2012 Lanham Rowman&Littlefield Education

  • GreenShawnBavelierDaphne “Action Video Game Modifies Visual Selective Attention” Nature 2003 423 534 537

  • HealeyMick BarnettR. “Linking Research and Teaching: Exploring Disciplinary Spaces and the Role of Inquiry-Based Learning” Reshaping the University: New Relationships Between Research Scholarships and Teaching 2005 New York McGraw Hill

  • HirschEric The Schools We Need and Why We Don’t Have Them 1996 New York Anchor Books

  • ideo Design Thinking for Educators 2011 Accessed 20 April 2017 http://www.designthinkingforeducators.com/

  • JohnsonRogerJohnsonDavid “Action Research: Cooperative Learning in the Science Classroom” Science and Children 1986 24 31 32

  • JohnsonDavidJohnsonRoger “An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning” Educational Researcher 2009 38 no. 5 365 379

  • KambatlaKarthikKolliasGiorgosKumarVipinGramaAnanth “Trends in Big Data Analytics” Journal of Parallel and Distributed Computing 2014 74 no. 7 2561 2573

  • KärkkäinenKiiraVincent-LancrinStéphan “Sparking Innovation in STEM Education with Technology and Collaboration: A Case Study of the HP Catalyst Initiative” OECD Education Working Papers 2013 91

  • KhooAngelinaGentileDouglas TanO. S. “Problem-Based Learning in the World of Digital Games” Problem-Based Learning in E-learning Breakthroughs 2007 Singapore Thomson Learning 97 129

  • LoesChadPascarellaErnest “Collaborative Learning and Critical Thinking: Testing the Link” The Journal of Higher Education 2017 1 28 Published online: 10 April 2017

  • LooiChee-KitHyo-JeongSoTohYancyChenWenli “The Singapore Experience: Synergy of National Policy, Classroom Practice and Design Research” Computer-Supported Collaborative Learning 2011 6 no.1 9 37

  • MillarErin “No Classrooms and Lots of Technology: A Danish School’s Approach” The Globe and Mail 2013 June 20 Accessed 19 April 2017. http://www.theglobeandmail.com/report-on-business/economy/canada-competes/no-classrooms-and-lots-of-technology-a-danish-schools-approach/article12688441/

  • Ministry of Education “MOE to Enhance Learning of 21st Century Competencies and Strengthen Art, Music and Physical Education [Press release]” Accessed 28 June 2015. http://www.moe.gov.sg/media/press/2010/03/moe-to-enhance-learning-of-21s.php

  • Ministry of Education “Online Registration Opens for MOE Excel Fest 2013: Sharing Sessions and Seminars! [Press release]” 2013 Accessed 20 April 2017. http://www.nas.gov.sg/archivesonline/speeches/record-details/80909107-115d-11e3-83d5-0050568939ad

  • Ministry of Education “21st Century Competencies” 2015 Accessed 8 June 2017. https://www.moe.gov.sg/education/education-system/21st-century-competencies

  • MolendaMichael “A Philosophical Critique on the Claims of ‘Constructivism’” Educational Technology 1991 31 no.9 44 48

  • OkojieMabelOlinzockAnthonyOkojie-BoulderTinukwa “The Pedagogy of Technology Integration” The Journal of Technology Studies 2006 32 no. 2

  • P21 Partnership for 21st Century Learning “Framework for 21st Century Learning” n.d. Accessed 8 June 2017. http://www.p21.org/our-work/p21-framework

  • PhillipsDenis “The Good, the Bad, and the Ugly: The Many Faces of Constructivism” Educational Researcher 1995 24 no. 7 5 12

  • RoblyerMargaretDoeringAaron Integrating Educational Technology into Teaching 2013 6th ed Hoboken Pearson Learning

  • SaveryJohn “Overview of Problem-Based Learning: Definitions and Distinctions” Essential Readings in Problem-Based Learning: Exploring and Extending the Legacy of Howard S. Barrows 2015 West Lafayette Purdue University Press 5 15

  • SawyerKeith SawyerK. R. “The Future of Learning: Grounding Educational Innovation in the Learning Sciences” The Cambridge Handbook of the Learning Sciences 2014 New York Cambridge University Press 726 746

  • SchwartzKatrina “World of Warcraft Finds its Wayi Class” Mind Shift 2013 Accessed 28 June 2015 http://ww2.kqed.org/mindshift/2013/03/05/world-of-warcraft-finds-its-way-into-class/

  • Scott-BriggsAngela “Four Examples of Big Data Applications that are Changing the World” TechBullion 2016 Accessed 19 April 2017. http://www.techbullion.com/four-examples-big-data-applications-changing-world/

  • SilerTodd “Understanding the Integration of Art, Science, and Life” 2015 Accessed 8 June 2017. http://www.toddsilerart.com/art

  • SkinnerBurrhus. F. Contingencies of Reinforcement: A Theoretical Analysis 1969 Des Moines Meredith Corporation

  • StahlGerryKoschmannTimothySuthersDan SawyerR. K. “Computer-Supported Collaborative Learning: An Historical Perspective” Cambridge Handbook of the Learning Sciences 2006 Cambridge, UK Cambridge University Press 409 426

  • Stanford News “ ‘You’ve got to find what you love,’ Jobs says,” Stanford Commencement Address 2005 Accessed 8 June 2017. http://news.stanford.edu/2005/06/14/jobs-061505/

  • TanJessica “Computational Thinking an Essential Skill for Next-Generation” Today Online 2015 Accessed 19 April 2017 http://www.todayonline.com/singapore/computational-thinking-essential-skill-next-generation

  • TanOon Seng Problem-Based Learning Innovation: Using Problems to Power Learning in the 21st Century 2003 Singapore Cengage Learning Asia

  • TanOon Seng “Editorial” Innovations in Education and Teaching International 2004 41 no. 2 123 124

  • TanOon Seng TanO. S. “Using Problems for E-Learning Environments” Problem-Based Learning in E-learning Breakthroughs 2007 Singapore Thomson Learning

  • TanOon SengLiuWoon ChiaLowEe Ling TanO. S.LiuW. C.LowE. L. “Teacher Education Futures: Innovating Policy, Curriculum and Practices” Teacher Education in the 21st Century 2017 Singapore Springer 1 9

  • TanOon SengTeoChua-TeeChyeStefanie TanO. S. “Problems and Creativity” Problem-Based Learning and Creativity 2009 Singapore Cengage Learning Asia 1 13

  • TanStevenWrightSteveMcNeillMichaelFryJoanTanClara “Implementing the Games Concept Approach in Singapore Schools: A Preliminary Report” REACT 2002 21 no. 1 77 84

  • Teradata “6 Big Data Examples from Big Global Brands” Teradata 2016 Accessed 20 April 2017 http://blogs.teradata.com/data-points/big-data-examples-from-global-brands/

  • The 2nd Symposium of Learning Science and Online Education 2015 July 8-10, 2015 Tsinghua University, Beijing China

  • TottenSamuelSillsToniDigbyAnnetteRussPamela Cooperative Learning: A Guide to Research 1991 New York Garland

  • UhlmannEricSwansonJane “Exposure to Violent Video Game Increases Automatic Aggressiveness” Journal of Adolescence 2004 27 no. 1 41 52

  • VerstegenDaniëllede JongNynkevan BerloJeanCampAnnemarieKöningsKarenvan MerriënboerJeroenDonkersJeroen BridgesSusanChanLap KiHmelo-SilverCindy E. “How E-Learning Can Support PBL Groups: A Literature Review” Educational Technologies in Medical and Health Sciences Education 2016 Switzerland Springer International Publishing 9 33

  • VrasidasCharalambos “Constructivism Versus Objectivism: Implications for Interaction, Course Design, and Evaluation in Distance Education” International Journal of Educational Telecommunications 2000 6 no. 4 339 362

  • WiegmanOenevan SchieEmil “Video Game Playing and its Relations with Aggressive and Prosocial Behaviour” British Journal of Social Psychology 1998 37 no. 3 367 378

  • WingJeannette “Computational Thinking” Communications of the ACM 2006 49 no. 3 33 35

  • 1

    Oon Seng TanProblem-Based Learning Innovation: Using Problems to Power Learning in the 21st Century (Singapore: Cengage Learning Asia2003); Oon Seng Tan Woon Chia Liu&Ee Ling Low “Teacher Education Futures: Innovating Policy Curriculum and Practices” in Teacher Education in the 21st Century ed. Oon Seng Tan Woon Chia Liu Ee Ling Low (Singapore: Springer 2017) 1-9.

  • 2

    Oon Seng TanProblem-Based Learning Innovation: Using Problems to Power Learning in the 21st Century (Singapore: Cengage Learning Asia2003).

  • 4

    Peter Aubusson et al.“Teachers Choosing Rich Tasks: The Moderating Impact of Technology on Student Learning, Enjoyment, and Preparation,” Educational Researcher 43 no. 5 (2014): 219-229.

  • 6

    Angela Scott-Briggs“Four Examples of Big Data Applications that are Changing the World,” TechBullionaccessed October 19 2016 http://www.techbullion.com/four-examples-big-data-applications-changing-world/.

  • 7

    Teradata“6 Big Data Examples from Big Global Brands,” Teradata (2016) accessed April 20 2017 http://blogs.teradata.com/data-points/big-data-examples-from-global-brands/.

  • 11

    Mick Healey“Linking Research and Teaching: Exploring Disciplinary Spaces and the Role of Inquiry-Based Learning,” in Reshaping the University: New Relationships Between Research Scholarships and Teachinged. Ronald Barnett (New York: McGraw Hill 2005).

  • 12

    Michael Molenda“A Philosophical Critique on the Claims of ‘Constructivism’,” Educational Technology 31 no. 9 (1991): 44-48; Denis Phillips “The Good the Bad and the Ugly: The Many Faces of Constructivism” Educational Researcher 24 no. 7 (1995): 5-12; Charalambos Vrasidas “Constructivism Versus Objectivism: Implications for Interaction Course Design and Evaluation in Distance Education” International Journal of Educational Telecommunications 6 no. 4 (2000): 339-362.

  • 14

    Burrhus SkinnerContingencies of Reinforcement: A Theoretical Analysis (Iowa: Meredith Corporation1969).

  • 15

    Charalambos Vrasidas“Constructivism Versus Objectivism: Implications for Interaction, Course Design, and Evaluation in Distance Education,” International Journal of Educational Telecommunications 6 no. 4 (2000): 339-362.

  • 16

    Jerome Bruner“Celebrating Divergence: Piaget and Vygotsky Human Development,” Human Development 40 no. 2 (1997): 63-73.

  • 17

    Jerome BrunerThe Relevance of Education (New York: W. W. Norton&Company1973).

  • 19

    Eric Hirsch Jr.The Schools We Need and Why We Don’t Have Them. (New York: Anchor Books1996).

  • 23

    Stanford News“ ‘You’ve got to find what you love,’ Jobs says,” Stanford Commencement Address (2005) accessed June 8 2017 http://news.stanford.edu/2005/06/14/jobs-061505/.

  • 26

    Jeannette Wing“Computational Thinking.” Communications of the ACM 49 no. 3 (2006): 33-35.

  • 27

    Jessica Tan“Computational Thinking an Essential Skill for Next-Generation,” Today Online (2015) accessed April 19 2017 http://www.todayonline.com/singapore/computational-thinking-essential-skill-next-generation.

  • 28

    Keith Sawyer“The Future of Learning: Grounding Educational Innovation in the Learning Sciences,” in The Cambridge Handbook of the Learning Sciencesed. Keith Sawyer (New York: Cambridge University Press2014) 726-746.

  • 29

    Erin Millar“No Classrooms and Lots of Technology: A Danish School’s Approach,” The Globe and Mail (2013 20 June) accessed April 20 2017 http://www.theglobeandmail.com/report-on-business/economy/canada-competes/no-classrooms-and-lots-of-technology-a-danish-schools-approach/article12688441/.

  • 30

    Keith Sawyer“The Future of Learning: Grounding Educational Innovation in the Learning Sciences,” in The Cambridge Handbook of the Learning Sciencesed. Keith Sawyer (New York: Cambridge University Press2014) 726-746.

  • 31

    Chee-Kit Looi et al.“The Singapore Experience: Synergy of National Policy, Classroom Practice and Design Research,” Computer-Supported Collaborative Learning 6 no. 1 (2011): 9-37.

  • 32

    Roger Johnson&David Johnson“Action Research: Cooperative Learning in the Science Classroom,” Science and Childrenno. 24 (1986): 31-32.; David Johnson&Roger Johnson “An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning” Educational Researcher 38 no. 5 (2009): 365-379.

  • 33

    Samuel Totten et al.Cooperative Learning: A Guide to Research (New York: Garland1991); Chad Loes&Ernest Pascarella “Collaborative Learning and Critical Thinking: Testing the Link” The Journal of Higher Education (2017): 1-28. Published online: 10 April 2017.

  • 36

    Bloomberg“What Chief Executives Really Want,” Bloomberg (May 18 2010) accessed June 28 2015 https://www.bloomberg.com/news/articles/2010-05-18/what-chief-executives-really-want.

  • 40

    Craig Anderson“An Update on the Effects of Playing Violent Video Games,” Journal of Adolescence 27 no. 1 (2004): 113-122; Douglas Gentile&Craig Anderson “Violent Video Games: The Newest Media Violence Hazard” in Media Violence And Children ed. Douglas Gentile (Westport ct: Praeger 2003) 131-152; Eric Uhlmann&Jane Swanson “Exposure to Violent Video Game Increases Automatic Aggressiveness” Journal of Adolescence 27 no. 1 (2004): 41-52; Oene Wiegman&Emil van Schie “Video Game Playing And Its Relations With Aggressive And Prosocial Behavior” British Journal of Social Psychology 37 no. 3 (1998): 367-378.

  • 41

    Shawn Green&Daphne Bavelier“Action Video Game Modifies Visual Selective Attention,” Natureno. 423 (2003): 534-537.

  • 42

    Richard De Lisi&Jennifer Wolford“Improving Children’s Mental Rotation Accuracy with Computer Game Playing,” Journal of Genetic Psychology 163 no. 3 (2002): 272-282.

  • 43

    Yves-Andre Fery&Sylvain Ponserre“Enhancing the Control of Force in Putting by Video Game Training,” Ergonomics 44 no. 12 (2001): 1025-1037.

  • 44

    Douglas Gentile&William Stone“Violent Video Game Effects on Children and Adolescents: A Review of Literature.” Minerva Pediatrica 57 no. 6 (2005): 337-358.

  • 45

    Angelina Khoo&Douglas Gentile“Problem-Based Learning in the World of Digital Games,” in Problem-Based Learning in E-learning Breakthroughsed. Oon Seng Tan (Singapore: Thomson Learning2007) 97-129.

  • 47

    Katrina Schwartz“World of Warcraft Finds its Way into Class,” Mind Shift (2013) accessed June 28 2015 http://ww2.kqed.org/mindshift/2013/03/05/world-of-warcraft-finds-its-way-into-class/.

  • 49

    Steven Tan et al.“Implementing the Games Concept Approach in Singapore Schools: A Preliminary Report,” REACT 21no. 1 (2002): 77-84; Mary Jo Dondlinger “Educational Video Game Design: A Review of the Literature” Journal of Applied Educational Technology 4 no. 1 (2007): 21-31.

  • 50

    Oon Seng Tan“Editorial,” Innovations in Education and Teaching International 41 no. 2 (2004): 123-124; Bee Leng Chua&Stefanie Chye “Nurturing Twenty-First Century Educators: An EPIIC Perspective” in Teacher Education in the 21st Century ed. Oon Seng Tan Woon Chia Liu and Ee Ling Low (Singapore: Springer 2017) 59-76.

  • 51

    Oon Seng TanProblem-Based Learning Innovation: Using Problems to Power Learning in the 21st Century (Singapore: Cengage Learning Asia2003); John Savery “Overview of Problem-Based Learning: Definitions and Distinctions” in Essential Readings in Problem-Based Learning: Exploring and Extending the Legacy of Howard S. Barrows (2015) 5-15.

  • 52

    Daniëlle Verstegen et al.“How E-Learning Can Support PBL Groups: A Literature Review,” in Educational Technologies in Medical and Health Sciences Education (Springer International Publishing 2016) 9-33.

Index Card

Content Metrics

Content Metrics

All Time Past Year Past 30 Days
Abstract Views 116 116 21
Full Text Views 155 155 2
PDF Downloads 11 11 1
EPUB Downloads 0 0 0