Gaming Ecologies and Pedagogies Series

Series Editors:
Hannah R. Gerber
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Sandra Schamroth Abrams
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Gaming is a diverse practice that occurs across multiple platforms, devices, and settings and is ripe for deeper study. This series features work that explores the meaning making that occurs when learners design, observe and/or play digital and nondigital games in various contexts. In this way, the series highlights the nuances of the participatory ecologies that are essential to game play and that may inform practice and pedagogy.

We invite scholars to submit proposals that offer a unique or innovative understanding of gaming and meaning making. Books in this series may be conceptual, theoretical, and empirical and can be edited compilations, anthologies, single-authored, and co-authored texts. We invite interested authors to submit proposals relating to gaming ecologies and pedagogies to Hannah R. Gerber, or Sandra Schamroth Abrams.
Playing with Teaching
Considerations for Implementing Gaming Literacies in the Classroom
Volume 4
978-90-04-42231-5
Studying Gaming Literacies
Theories to Inform Classroom Practice
Volume 3
978-90-04-42984-0
Bridging Literacies with Videogames
Volume 1
978-94-6209-668-4
Series Editors:
Hannah R. Gerber, Sam Houston State University
Sandra Schamroth Abrams, St. John’s University

Educational researchers and their students
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