Engaging with Videogames: Play, Theory and Practice

This volume was first published by Inter-Disciplinary Press in 2014.

Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

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Dawn Stobbart studies at Lancaster University’s English Department, focusing on the way that videogames function as a carrier for narrative and its role within this medium. She has an interest in contemporary Literature, and especially the way this translates to the videogame.

Monica Evans is an Associate Professor of Computer Game Design at the University of Texas at Dallas. Her current research focuses on narrative for interactive systems, digital ethics, and experimental game production. She runs the Narrative Systems Research Lab at UT Dallas.
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