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Author: Darren Carlson
In Christianity and Conversion among Migrants, Darren Carlson explores the faith, beliefs, and practices of migrants and refugees as well as the Christian organizations serving them between 2014–2018 in Athens, Greece. This is the first major study of migrant faith communities and refugee centers conducted in Athens. The study traces the travel stories of participants as they leave their home countries and migrate to Athens.

Darren Carlson discusses the ways evangelical and Pentecostal Christians served migrants along their journey, the ways specific refugee centers served and proclaimed the gospel, and the impact Christian witness had on migrants, particularly Muslims, who were converting to evangelical Christian faith.
Histories of Claims and Conflict in a Kenyan Landscape
Pastoralists, ranchers of European descent, conservationists, smallholders, and land investors with political influence converge on the Laikipia plateau in Kenya. Land is claimed by all - the tactics differ. Private property rights are presented, histories of presence are told, charges of immorality are applied, fences are electrified and some resort to violence. The region, marked by enclosures, is left as a tense fragmented frontier.
Marie Gravesen embedded herself in the region prior to a wave of land invasions that swept the plateau leading up to Kenya’s 2017 general election. Through a rich telling of the history of Laikipia’s social, political and environmental dynamics, she invites a deeper understanding of the pre-election violence and general tensions as never done before.
What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.