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This edited volume adopts a new angle on the study of Spanish in the United States, one that transcends the use of Spanish as an ethnic language and explores it as a language spreading across new domains: education, public spaces, and social media. It aims to position Spanish in the United States in the wider frame of global multilingualism and in line with new perspectives of analysis such as superdiversity, translanguaging, indexicality, and multimodality. All the 15 chapters analyze Spanish use as an instance of social change in the sense that monolingual cultural reproduction changes and produces cultural transformation. Furthermore, these chapters represent five macro-regions of the United States: the Southwest, the West, the Midwest, the Northeast, and the Southeast.
In Ten Lectures on Event Structure in a Network Theory of Language, Nikolas Gisborne explores verb meaning. He discusses theories of events and how a network model of language-in-the-mind should be theorized; what the lexicon is; how to probe word meaning; evidence for structure in word meaning; polysemy; the lexical semantics of causation; a type hierarchy of events; and event types cross-linguistically. He also looks at the relationship between different classes of events or event types and aktionsarten; transitivity alternations and argument linking. Gisborne argues that the social and cognitive embedding of language, requires a view of linguistic structure as a network where even the analysis of verb meaning can require an understanding of the role of speaker and hearer.
Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play.

Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments.

Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement.

Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.
In: Studying Gaming Literacies
In: Studying Gaming Literacies
In: Studying Gaming Literacies
In: Studying Gaming Literacies
In: Studying Gaming Literacies
In: Studying Gaming Literacies
In: Studying Gaming Literacies