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What is video game culture and video games as culture? Culture at Play avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture, and do so from four perspectives: Players: Types and Identities; The Human/The Machine: Agents, Ethics, and Affect; Compassion, Recognition, and the Interpersonal; and Learning through Play. As a form of play, video games can greatly affect our lives. As digital objects, they participate in our digital lives. As both, they have a noticeable impact on our relationships with others, with society, and with ourselves, and this is the scope of this book.
Domestic Space and Genre in Qing Vernacular Literature
In Woman Rules Within: Domestic Space and Genre in Qing Vernacular Literature, Jessica Dvorak Moyer compares depictions of household space and women’s networks in texts across a range of genres from about 1600 to 1800 C.E. Analyzing vernacular transformations of classical source texts as well as vernacular stories and novels, Moyer shows that vernacular genres use expansive detail about architectural space and the everyday domestic world to navigate a variety of ideological tensions, particularly that between qing (emotion) and li (ritual propriety), and to flesh out characters whose actions challenge the norms of gendered spatial practice even as they ultimately uphold the gender order. Woman Rules Within contributes a new understanding of the role of colloquial language in late imperial literature.
In Chinese Character Manipulation in Literature and Divination, Anne Schmiedl analyses the little-studied method of Chinese character manipulation as found in imperial sources. Focusing on one of the most famous and important works on this subject, the Zichu by Zhou Lianggong (1612–1672), Schmiedl traces and discusses the historical development and linguistic properties of this method. This book represents the first thorough study of the Zichu and the reader is invited to explore how, on the one hand, the educated elite leveraged character manipulation as a literary play form. On the other hand, as detailed exhaustively by Schmiedl, practitioners of divination also used and altered the visual, phonetic, and semantic structure of Chinese characters to gain insights into events and objects in the material world.
In: Chinese Character Manipulation in Literature and Divination
In: Chinese Character Manipulation in Literature and Divination
In: Chinese Character Manipulation in Literature and Divination
In: Chinese Character Manipulation in Literature and Divination
In: Chinese Character Manipulation in Literature and Divination
In The Culture of Love in China and Europe Paolo Santangelo and Gábor Boros offer a survey of the cults of love developed in the history of ideas and literary production in China and Europe between the 12th and early 19th century. They describe parallel evolutions within the two cultures, and how innovatively these independent civilisations developed their own categories and myths to explain, exalt but also control the emotions of love and their behavioural expressions. The analyses contain rich materials for comparison, point out the universal and specific elements in each culture, and hint at differences and resemblances, without ignoring the peculiar beauty and attractive force of the texts cultivating love.
In: The Culture of Love in China and Europe