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Contributors are: Jorge Benedicto, Maritza Urteaga, Dolores Rocca, José Antonio Pérez Islas, Juan Carlos Revilla, Mariano Urraco, Almudena Moreno, Óscar Aguilera, Marcela Saá, Rafael Merino, Ana Miranda, Carles Feixa, Gonzalo Saraví, Antonio Santos-Ortega, David Muñoz-Rodríguez, Arantxa Grau-Muñoz, José Manuel Valenzuela, Silvia Elizalde, Mónica Figueras, Mittzy Arciniega, Nele Hansen, Tanja Strecker, Elisa G. de Castro, Melina Vázquez, René Unda, Daniel Llanos, Sonia Páez de la Torre, Pere Soler, Daniel Calderón, and Stribor Kuric.
Contributors are: Jorge Benedicto, Maritza Urteaga, Dolores Rocca, José Antonio Pérez Islas, Juan Carlos Revilla, Mariano Urraco, Almudena Moreno, Óscar Aguilera, Marcela Saá, Rafael Merino, Ana Miranda, Carles Feixa, Gonzalo Saraví, Antonio Santos-Ortega, David Muñoz-Rodríguez, Arantxa Grau-Muñoz, José Manuel Valenzuela, Silvia Elizalde, Mónica Figueras, Mittzy Arciniega, Nele Hansen, Tanja Strecker, Elisa G. de Castro, Melina Vázquez, René Unda, Daniel Llanos, Sonia Páez de la Torre, Pere Soler, Daniel Calderón, and Stribor Kuric.
A significant number of young adults neither study nor work, and live in a constant state of discouragement and inactivity, giving up on their search for job opportunities. The strategic choices implemented at the European level in response to this problem promote ALMPs (Active Labour Market Policies), including the creation of the Youth Guarantee Program, which is examined here both at the European level and, specifically, in the Italian context.
A significant number of young adults neither study nor work, and live in a constant state of discouragement and inactivity, giving up on their search for job opportunities. The strategic choices implemented at the European level in response to this problem promote ALMPs (Active Labour Market Policies), including the creation of the Youth Guarantee Program, which is examined here both at the European level and, specifically, in the Italian context.
The impulse for this reflection was the research work performed by the authors on a cohort of contemporary youths from seven countries of Central and Eastern Europe.
The impulse for this reflection was the research work performed by the authors on a cohort of contemporary youths from seven countries of Central and Eastern Europe.
Contributors are: Duncan Adam, Massimiliano Andretta, Roberta Bracciale, David Cairns, Diego Carbajo Padilla, Enzo Colombo, Valentina Cuzzocrea, Carles Feixa, Ben Gook, Izabela Grabowska, Natalia Juchniewicz, Ewa Krzaklewska, Wolfgang Lehmann, Michelle Mansfield, María Martinez, Ann Nilsen, Rebecca Raby, Paola Rebughini, Birgit Reißig, Bjørn Schiermer, Tabea Schlimbach, Melanie Simms, Benjamín Tejerina, Kristoffer C Vogt, and Natalia Waechter.
Contributors are: Duncan Adam, Massimiliano Andretta, Roberta Bracciale, David Cairns, Diego Carbajo Padilla, Enzo Colombo, Valentina Cuzzocrea, Carles Feixa, Ben Gook, Izabela Grabowska, Natalia Juchniewicz, Ewa Krzaklewska, Wolfgang Lehmann, Michelle Mansfield, María Martinez, Ann Nilsen, Rebecca Raby, Paola Rebughini, Birgit Reißig, Bjørn Schiermer, Tabea Schlimbach, Melanie Simms, Benjamín Tejerina, Kristoffer C Vogt, and Natalia Waechter.
The book is structured into two parts. The first explores the methodological, ethical and epistemological implications of Games Studies, and shows how the development of an independent field of research on video games can be analyzed as a sign of democratization. The second part focuses on youth identity experimentations and how video games can contribute to the democratization of social relations. She discusses play inequalities, but also how video games are reconfiguring family and peer relationships, thereby influencing the movement of democratization of societies.
The book is structured into two parts. The first explores the methodological, ethical and epistemological implications of Games Studies, and shows how the development of an independent field of research on video games can be analyzed as a sign of democratization. The second part focuses on youth identity experimentations and how video games can contribute to the democratization of social relations. She discusses play inequalities, but also how video games are reconfiguring family and peer relationships, thereby influencing the movement of democratization of societies.