Problem-Based Learning (PBL) and Project-Based Learning are teaching methods based on principles of student-centred learning, which target an interdisciplinary engineering curriculum. The transition from strictly traditional approaches in engineering education represents significant opportunities for change. Currently many engineering institutions in different countries all over the world exploit these opportunities for change as they move from the traditional paradigm towards the techno-science paradigm by implementing project-organised and PBL models. This book addresses the need for more structured information on the implementation process, in particular in existing engineering schools and it aims to put together on overview of examples of the introduction of PBL formats in Engineering. Concrete case histories serve as a basis for inspiration for further development but also deeper insight in the understanding of implementing change.
Implementation of Problem-Based and Project-Based Learning in Engineering
Edited by Erik de Graaff and Anette Kolmos
Edited by Giuliana Dettori, Tania Giannetti, Ana Paiva and Ana Vaz
Narrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are the advantages of embedding narrative in technology-based learning environments? Addressing such questions is the aim and focus of this volume. The book includes 12 chapters analysing different ways of building and using technology-mediated narrative learning environments or highlighting aspects that can help the reader gain a deeper understanding of their educational potential. The focus is not limited to cognition, but includes also motivation and emotion, which are important components of learning. The book originates from the work of the Special Interest Group ‘Narrative and Learning Environments’ of the Kaleidoscope Network of Excellence. It is addressed to teachers, educators, parents, cultural operators, researchers and software designers, and aims to help all of them increase their ability to exploit, appreciate and enjoy their work with technology-mediated narrative learning environments.