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Edited by Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant.

Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Serious Educational Games

From Theory to Practice

Edited by Leonard Annetta

Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes. This book presents a collection of work that bridges the theory behind Serious Educational games and cutting edge research coming from many aspects in the field. The authors all have experienced Serious Games in education in their research and/or through personal game play.
While the literature base for educational games is growing at alarming rates, a theoretical framework by which future research will be conducted and practical examples of established work and work that continues to is the crux of this volume. This book is not all encompassing of the work being done with educational games but rather it provides lessons from the field in tangible projects. This book takes the reader through why Serious Games need to be used in K-12 education, the theory underlying why games work for teaching and learning, and how Serious Games are being used and researched.

Trails in Education

Technologies that Support Navigational Learning

Series:

J. Schoonenboom, M. Levene, J. Heller, K. Keenoy and M. Túrcsányi-Szabo

This book is about sequences of learning objects ordered according to time or according to the demands of given learning materials. As users navigate through a learning environment, they follow prescribed trails and create personal trails through their interactions. In digital learning environments, these trails can be stored, evaluated and accessed in a structured manner. Experts from different backgrounds shed light on different aspects of trails and navigational learning. Its chapters contain an investigation on how planning and evaluating trails can support curriculum development, a review of personalised learning and collaborative learning, a model which tackles issues relating to knowledge acquisition and cognitive aspects of trails, and a demonstration of how trails can be visualised. The target audiences are: professionals, practitioners and researchers interested in educational science, e-learning and computer-enhanced learning, computing in education, curriculum studies, instructional design, or computer-supported personalised and collaborative learning.
This is a fully Open Access journal, which means that all articles are freely available online, ensuring maximum, worldwide dissemination of content, in exchange for an Article Publication Charge. For more information visit the Brill Open dedicated webpage.

As the first-ever video journal of education and pedagogy, owned by the Association for Visual Pedagogies Inc (AVP), our aim is to initiate a new movement in education publishing. VJEP integrates visual approaches to educational research and practitioner knowledge concerning learning and teaching in its broadest sense. It facilitates the rapid spread of ideas and open access to video pedagogy demonstrations in an international and comparative context in an ‘author pays’ model that is based on institutional subscriptions. The VJEP provides a platform for cross-disciplinary research and demonstrated pedagogy while providing a ready means to capture and globally share practitioner knowledge. VJEP wants to establish a new frontier in education publishing and scientific communication and to promote the aims of the Association for Visual Pedagogies (AVP) which seeks to privilege all things visual in thought and practice.

In particular, the journal focuses on 3 main areas:

- Educational research at large, in all forms of education and pedagogy, containing a strong video/visual component. The video component must be outstanding either in the methodology, in the way data were collected, or results that are shown. This includes in particular:
o Teacher education
o Classroom teacher and child observation
o Workplace learning
oTechnology and social learning across multi-disciplinary domains of practice
- Visual approaches to educational research
o Research on new visualization methodologies
o Research and case-based studies to facilitate video data collection, dissemination, critical engagement and analysis
o Integrated approaches

- Research in visual and digital humanities, including philosophical reflection on the use of digital and visual resources in the humanities, particularly:
o Philosophical approaches in the study of visuality in education and society
o Other forms of visual pedagogy such as documentary, film and social media
o Cultural analytics, cultural studies and ethnography

VJEP will publish 10 articles per volume per year, including interviews and videos on teaching practice. The papers will be published online only at regular intervals to maintain the journal’s impact and each will have a video component. Manuscripts will be subject to a rigorous anonymous peer review process.

Need support prior to submitting your manuscript? Make the process of preparing and submitting a manuscript easier with Brill's suite of author services, an online platform that connects academics seeking support for their work with specialized experts who can help.

To submit your paper and proposals please contact Michael A. Peters (mpeters@bnu.edu.cn) and Jayne E. White (jayne.white@rmt.edu.au)

Association for Visual Pedagogies (AVP), in collaboration with RMIT presents the 4th international AVP conference: Ocular becoming in dangerous times: The politics of 'seeing'. Please find more information on the conference and submissions here.