Notes on Contributors
Ignacio Bergillos
is a lecturer at CESAG - Universidad Pontificia Comillas. He holds a PhD in Communication Studies at the Universitat Autònoma de Barcelona. His research interests focus on participatory culture and the relationship between audiences and producers in mainstream media.
Sarah Faber
is a research and teaching associate at JGU Mainz. She is currently working on a doctoral thesis exploring narration in multiplayer environments, and conducting research in the fields of the fantastic, constructions of gender, and 19th-century Britain.
Bobbie Fletcher, Ph.D.
is an experienced project manager and has undertaken extensive research into Reward in Games, Reward and Demographics in Games, as well as Immersion and Audience interaction with Augmented Reality.
Peter Freer
is a contract Art Director in the videogames industry, he is credited in over thirty published titles across mobile, desktop and console platforms.
Patrick Goritschnig
Mag., has studied English and history at the university of Klagenfurt. He has contributed to a chapter in Groß, Horst Peter/Elmenreich, Wilfried: Das Spiel. Interdisziplinäre Perspektiven auf ein vielgestaltiges kulturelles Phänomen (Profil Verlag, 2016).
Gareth Healey
Ph.D. (2015), Head of Media, Film and Visual Effects at Stoke Newington School and Sixth Form in London, England. He has published articles on video games, masculinity and culture.
Lindsey Joyce
Ph.D. (2017), is a professor of Game Studies at the University of Texas at Dallas. Her work focuses primarily on digital interactive narrative system design and can be found via Inter-Disciplinary Press, Brill, and McFarland Press.
MA (1983), is adjunct lecturer and PhD candidate at Alpen-Adria-Universität Klagenfurt. The focus of his dissertation is the inter- and transmedial exchange between comics and videogames. He has published articles in the field of comics studies.
Stephen Russell Mallory
is a Ph.D. Student at the University of Texas at Dallas studying educational games and pedagogy. A former professional game designer, he has published articles on digital games, game culture and educational games.
Bradley McAvoy-James
is a postgraduate PhD student at Staffordshire University. He has presented and published several papers via the institution, where he has lectured at a degree level as well as working within multiple areas in the video game industry.
Luca Morini
Ph.D., is Research Associate in the Disruptive Media Learning Lab of Coventry University, where he focuses his research on deploying gamed design thinking to promote a DIY ethics together with systemic and social awareness.
Víctor Navarro-Remesal
Ph.D., is a researcher in Game Studies and assistant professor at Tecnocampus (Pompeu Fabra University), and a specialist in East Asian Studies. He has published books and papers on freedom, ethics, and narrative in videogames.
René Reinhold Schallegger
is Assistant Professor of British-, Canadian-, and Game Studies at Alpen-Adria-Universität Klagenfurt. He has just finished his post-doctoral thesis “Choices and Consequences: Videogames, Virtual Ethics, and Cyber-Citizenship” and publishes widely on Canadian and British cultures, especially videogames.
Robin Skinner
Ph.D. (2007) is the incumbent Dean at the Victoria University of Wellington faculty of Architecture and Design.
Tarja Susi
Ph.D. (2006), is a senior lecturer in Cognitive Science at University of Skövde, Sweden. Her research is in cognitive science, user experience design, and computer games.
Ph.D (2010), University of Skövde, Sweden, is a senior lecturer in Cognitive Science. His research is within the areas cognitive science, computer games and applied linguistics.
Marta Tymińska
Ph.D., University of Gdańsk, Poland, currently works in the Humanities 2.0 Department at Kazimierz Wielki University in Bydgoszcz and has authored articles on digital games, fan studies and video games avatars.