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This paper gives an overview of the beliefs in demons as perceived by the ancient Egyptians during the later phases of the Pharaonic period and under the Greco and Roman rule. It focuses in particular on the so-called “guardian demons” represented and named on the walls of the Ptolemaic temples such as the temple of Hathor at Dendera. These figures of protectors are in fact later reinterpretations of the demonic guardians of the doors and regions of the netherworld as described in the so-called Book of the Dead. Through this and other examples taken from iconographic and textual sources mentioning demons, it is discussed how the conception and ritual practices concerning “demons” changes significantly in Greco-Roman Egypt as compared to the earlier Pharaonic period.

In: Journal of Ancient Near Eastern Religions
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Abstract

This article attempts a comparative analysis of the ancient Egyptian demonic imagery of animal and hybrid figures, according to anthropological studies and theories of perspectivism, as well as by referring to studies of Monster Theory and Cryptozoology. The aim is to disclose what kind of agency real and imaginary animals of the ancient Egyptian Duat (Beyond) possess and how it relates to the agency of humans and other non-human beings populating the Realm of the Dead.

In: Journal of Ancient Near Eastern Religions

Abstract

3D visualizations of heritage objects such as ancient Egyptian coffins can be better used for general and specialistic studies if they also provide annotations. This paper presents the system of annotations developed for the “Book of the Dead in 3D Project,” which applies photogrammetry and digital annotations to coffins and sarcophagi produced in the 1st millennium BCE. The annotated models of the project include the transcription, translation and transliteration of the magical texts inscribed on the coffins, which can be interactively read by the user while navigating the 3D model.

Open Access
In: Ancient Egypt, New Technology
The Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology
This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume.