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dramatic events to happen, events that are part of our being in the world. By acting in a certain way we have also done many things that we did not intend to do. Every act has unintended consequences for the good and for the bad. Our awareness of reality does not coincide with our living in the world

In: The Magic Circle: Principles of Gaming & Simulation
Author: Juliet Sprake

January 2007, culminating in a sound and image exhibit at London: A Life in Maps. Our main objectives were to: – Make risk an integral element of physical exploration of the building to connect personal and public spaces – Use experts and resources at the British Library to create content for a sound

In: Learning-Through-Touring

and young adults in science perception. Mares et al. argues that television increases scientific-enthusiasm in addition to teaching science content. Interest in science careers can be motivated by using the method of literature circles (Straits & Nichols, 2005). A literature circle assigns

In: Playful Teaching, Learning Games

quality of life, and the quality in communication and working together with other people.’ ‘In my opinion, the original thing with this book is that all disciplines are integrated with each other. Senge emphasizes the importance of ‘seeing things as PATTERN: REACTION SHEETS 79 a whole’ rather than

In: Practical Design Patterns for Teaching and Learning with Technology

developing expertise, broadening our scope, and improving our capacities and response repertoire. Motivation is the driving force of developing capabilities. Therefore, a game should be motivating for the participants, stimulating them to perform to the best of their abilities. They should feel competent

In: The Magic Circle: Principles of Gaming & Simulation

many students are well below those needed for today’s technical workplace (Berryman, 1993). Lectures and rote memorization, motivated by instructor convenience rather than pedagogical effectiveness, are particularly ill suited for training lifelong learners in a knowledge-based economy. Besides the

In: Storytelling as an Instructional Method
Author: Nicolae Nistor

presented in the opening section of this contribution, KC goals incorporate material aspects such as helping women to give birth (Lave & Wenger, 1991), developing software (Lee & Cole, 2003), living a healthy and productive life (Lave & Wenger, 1991; Watson-Gegeo, 2005), or safely guiding aeroplanes

In: Classroom of the Future
Author: Juliet Sprake

–––––––––––––– Although not explicitly stated in the text Osborne follows thinking from Locke’s essay in that he states two sets of factors that affect the development of life – internal and external. He makes the point that the external is highly influential on a person’s development in making an intellectual argument

In: Learning-Through-Touring

considerations which motivated a thorough revision of the architecture of school buildings and classrooms in the first decades of the 20th century are to be found. So, let us first examine this socio-semantic context before turning to the way in which schools and classrooms were designed according to

In: Classroom of the Future
Author: Juliet Sprake

sense, according to Arnold Bennett, the work is never finished or completed by working out the ‘signified’ and ‘the theorist’s interest can shift from attempting to understand the author’s intentions or the way that her life, thought or consciousness defines and limits the text’s meaning, to a

In: Learning-Through-Touring