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Game-Based Learning in the Dialogical Classroom

Videogames for Collaborative Reasoning about Morality and Ethics in Citizenship Education

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Filipa de Sousa

commutes from the role of a student interacting with his teacher and presenting an argument to the position of a game character living a difficult apocalyptic situation requiring decision-making. Episodes like this illustrate how participatory mechanisms of videogames assist with appropriation and

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Thomas Duus Henriksen

, P. Jarvis , V. Andersen , B. Elkjaer , & S. Høyrup (Eds.), Learning, working and living: Mapping the terrain of working life learning (pp. 85 – 101 ). New York, NY : Palgrave Macmillan . Illeris , K. ( 2003 ). Towards a contemporary and comprehensive theory of learning

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Staffan Selander, Victor Lim Fei, Mats Wiklund and Uno Fors

end up lulling the 1st world players into a larger-than-life perspective of the plight of the people in 3rd world countries. It also constructs an unhealthy paradigm of ‘us’ and the ‘others’. These ideas, while not intended by the game developers, nonetheless, present ethical issues, which must be