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Chapter 4 Media Education for the Inclusion of At-Risk Youth

1 Introduction In an age of economic uncertainty, increasing immigration, and seemingly endless societal crises, youth marginalization is an ongoing global concern. Being “at-risk” as a young person means, for example, having diminished ability or motivation to make personal life choices

In: Education for Democracy 2.0
Chapter 10 Genius-Hour

learning. Students were selected from my classroom (first author) in a suburban middle school close to Title 1 status (almost 40% free and reduced lunch). Katie was an eighth-grade at-risk student who was living with her parents, niece, and five siblings. She is one of 12 children in her family. Katie

In: Teaching and Learning in the 21st Century
Postscript Bubbles and Baubles

deceit or to offer some partial perspective on issues of urgent concern. This is not a cynical point of view, but a socio-critical perspective about what we are living through and what is to come. The problem is that now the flow of information has expanded to an unprecedented magnitude and the scope

In: Education for Democracy 2.0
Chapter 6 Merging Media and Information Literacy and Human Rights Education

, intercultural dialogue, and the recognition of oneself in the other during conflict. In this sphere, the focus is on a dignified life, cultural promotion, construction of counter-hegemonic discourses, as well as what in Latin America is called, “ el buen vivir ” (the good living) by indigenous and peasant

In: Education for Democracy 2.0

energy, conveyed by images, sounds, the mimic of the actors, physically reminds us that power is not a pure play of technocratic patterns and writings. The film disrupts a certain rationalized and calculative view of management through emotion and sensation; which the cinematographic scenes bring to life

In: Turn to Film
3. The Limits of Control – Illusion or Delusion?
Author: Peter Pelzer

chance was not a one-way road. On the one hand, illusionary thinking can be useful because it leads to positive emotions and motivates one to take up challenging tasks; on the other hand, it may be better if people assess themselves and their situation more realistically. Thompson is ambiguous

In: Turn to Film
4. Mentors and Mentees in Managerial Films
Author: Charles Egert

inappropriate lifestyle choices, such as in fashion or living space. It is accompanied by a lack of consumption, as opposed to the tendency to indulge in excessive, conspicuous consumption. Gordon Gecko orders Budd to see a tailor when they first have lunch, and prior to becoming associates. “You can’t come in

In: Turn to Film
Author: Filipa de Sousa

game narrative. Positionality was also an important aspect. The word “imagine” transports the action out of the game narrative and into an imaginary situation. Lucas commutes from the role of a student interacting with his teacher and presenting an argument to the position of a game character living a

In: Games and Education: Designs in and for Learning
Chapter 3 Embracing the Fourth Industrial Revolution by Developing a More Relevant Educational Spectrum

Computer ( PC ) tablets, which offers e-books over hardcopy textbooks and the use of the Internet over physical libraries ( Reynolds, 2011 ). Technology has influenced a global shift in how education is enacted and how the current generation adapts to and views life. 1.3 The Time Line During this

In: Teaching and Learning in the 21st Century
5. Exploring Visual Production of Entrepreneurship

). When all this is said and done, the chapter ruminates on how the use of passionate cultural entrepreneurs might motivate a theoretical understanding that shifts the focus from the psychoanalytical notion of desire, as the force induced by such advertising machineries, to one of the drives. Before

In: Turn to Film