mentors, and adult facilitators.
Statement of the Problem
Identity is a fluid construct that develops throughout life. The roles offered to members of a culture may limit the possible selves of individuals due to many factors including: age, sex, gender, and social status. Despite this
minimal and, in the process, people learn some of the bigger lessons of life. Christa, was able to draw this parallel between the lives of people in Australia and those she encountered in Somosomo. Her experiences motivated her to remain connected with the SEE Project. In 2017, she led a workshop for
productively in public discourse.
Preparing and motivating young people to take the leap from seeing a set of unappealing options for engagement to envisioning (and creating) an alternative future in which their voices and needs are at the center of political life requires more than a semester of U
). It highlights the value that these illiterate people placed on education, which has enabled many of their descendants to lead alife less impacted by oppression ( Freire, 2000 ). As indentured labourers who were brought to Fiji by the British, under-educated, bereft of control of their own destinies
game narrative. Positionality was also an important aspect. The word “imagine” transports the action out of the game narrative and into an imaginary situation. Lucas commutes from the role of a student interacting with his teacher and presenting an argument to the position of a game character livinga
of seeking and finding a solution to a problem using either new or existing technology and inventions. 3 STEM Integration If you were to ask the most inspirational teachers you know what their top professional goal is, most would say to motivate all their students to love learning. These teachers
educated. Of significance is the fact that more than a third of the rural population (37.6%) live below the poverty line ( Fiji Bureau of Statistics, 2015 ). The bureau estimates adults who can afford weekly living expenses of $55.12 (urban) (about 27 USD ), and $49.50 (rural) (about 25 USD ) live above
university education (pp. 151 – 170 ). Oxfordshire : Libri Publishing . Høyrup , S. ( 2006 ). Reflection in learning at work . In E. Antonacoloulou , P. Jarvis , V. Andersen , B. Elkjaer , & S. Høyrup (Eds.), Learning, working and living: Mapping the terrain of working life learning
of three different indices – life expectancy, education and gross national income ( GNI ). Using this index, the United Nations Development Program generates a rank order of countries. On the basis of this index, Australia is ranked at 2 ( HDI = 0.939), Malaysia at 59 ( HDI = 0.789), and Fiji 91
/or that the users report being motivated by the interactive systems. There have also been studies that highlight evidential learning gains when digital games and simulations are used well, that is when coupled with effective pedagogy. For instance, Barab et al. (2009) investigate the use of a 3D