This paper describes ongoing work on creating a dramatic gaming prototype. A specific problem is how to evaluate the game and the dramatic experience as there are no agreed upon methods or measures specifically suited for this purpose. Two methods are presented that aim to capture different aspects of the players’ subjective experiences. One of the methods, the Sensual Evaluation Instrument, is an experimental non-verbal method that attempts to capture players’ immediate experiences while playing the game. The other method, Repertory Grid Technique, is an existing method that will be used after the gaming session to elicit and evaluate player’s subjective experience of interacting with the game.
Capturing Subjective Enjoyment of Dramatic Experiences
Using Perspective in Narrative Learning Environments
Ana Vaz and Ana Paiva
Several empathic applications have been developed over the last years but can we redirect that empathy to specific characters? This paper focuses on the intention to induce empathy in children and stimulate role taking by presenting a narrative through the perspective of a specific character. The use of perspective is achieved by showing the events that happen in the story but without impartiality. We will describe a narrative-based application designed to help children cope with bullying situations, the FearNot! demonstrator, and an embedded filter that provides the subjective point of view of its characters, by observing the personalities and the relationships between those characters.