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Crystal Abidin

shelf life after texts originating in vernacular participatory media become cannibalized by the culture industries. Readers may also be curious about other symbiotic and parasitic relationships between memetic media and legacy media, beyond cultural bandwagoning and meme marketing, such as the

The Dynamics of Digital Play in Asia

Introduction to the Third Special Issue of Asiascape: Digital Asia

Dal Yong Jin and Florian Schneider

1997, Koreans started to develop pc bang and online games based on the timely developed broadband services (Jin 2010 ). China has also jumped on the bandwagon of the online game industry as its online game market has grown into the largest in the world, while also massively developing its internet