of this article. This article also benefited a great deal from my interaction with Korean academics involved in humanities computing, digitalhumanities, or cultural contents studies during a trip to Seoul in July 2014. Our conversations provided me with the background information and important
This article provides an overview of digital humanities activities that relate to publishing. Digital humanities is a growing scholarly domain, defi nitions of which vary but which generally involves the application of computers to research questions that fall within the traditional remit of the humanities. It includes many areas of research that overlap with publishing. An important aspect of digital humanities is therefore to question assumptions that digital publishing should produce faithful visual reproductions. We argue that this cannot be the only objective of digital humanities publishing, and rather that publishing needs to be understood as a range of modelling activities that aim to develop and communicate interpretations, whether consciously or not. The article introduces a selection of digital humanities publishing standards and systems that support a fl exible digital representations of objects, such as the Text Encoding Initiative (TEI), which emphasizes scholarly fl exibility and collaboration.