List of Figures and Tables

In: Games and Education: Designs in and for Learning
Free access
FIGURES
2. 1.The four domains of scenario-based education32
2. 2.Screendumps from Global Conflicts: Latin America and Penumbra36
2. 3.The “planner” tool in The Editorial Office40
3. 1.Model of the anchoring process60
4. 1.The ladder of participation (Hart, 1997)70
5. 1.Screenshot of the developed webpage94
5. 2.The call to adventure. Translation: “Can you help my family get their belongings back from the king? (1) Yes, I can do that. (2) No, it is too dangerous”102
5. 3.Meeting allies and being tested. Translation: “To reach the king’s castle, you need to cross the water, and then there is a moat that you need to cross”102
5. 4.The protagonist Sunniva confronting the evil king. Translation: “I will get back the things you have taken from my friend’s family”104
5. 5.The protagonist Sunniva confronting the evil king. Translation: “Many have tried to get their things back from me, but none has managed to get past the guards”104
6. 1.An example of how the play dynamic of whirling creates play for the user116
7. 1.The GTDT model132
8. 1.The gamified learning design and considerations about the teacher’s role149
8. 2.The Smiley Model (Weitze, 2016)149
8. 3.Various process types of learning and designing in the learning-game design environment150
8. 4.Prototypes: Materials for learning153
8. 5.Students collaborate over videoconference with additional larger screens154
9. 1.The different categories of the application165
11. 1.Pedagogical elements in the fabrication of games and learning production environment inspired by Abeyseker and Dawson (2015) (from Schoenau-Fog et al., 2015)203
11. 2.The purposive game production timetable (2014)204
11. 3.Motivation and learning outcome. Questions Que1-Que10 are described in Table 11.1211
11. 4.Self-reported skills before (Que7) and after production (Que8) for 2014 and 2016213
TABLES
4. 1.The studies performed, their goals, and the data collected78
9. 1.Timeline of the project166
10. 1.Initiatives in data extracts184
10. 2.Decisions 4–6186
10. 3.Time spent on decisions 5 and 6186
10. 4.Decisions 19 and 20187
10. 5.Time spent on decisions 18 and 19187
10. 6.Decisions 20–22188
10. 7.Decisions 21 and 22189
10. 8.Decisions 23–28189
10. 9.Decision 20 (expanded)191
11. 1.Results from the survey questions (0 = much less/none, 5 = same/middle, 10 = much more/very high)210

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