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An SSI-Based STEAM Approach to Developing Science Programs

In: Asia-Pacific Science Education
Authors:
Ha My Anna Mang School of Education, Faculty of Arts, Macquarie University Sydney, NSW 2109 Australia

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https://orcid.org/0000-0003-2688-9920
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Hye-Eun Chu School of Education, Faculty of Arts, Macquarie University Sydney, NSW 2109 Australia

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https://orcid.org/0000-0001-8937-1446
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Sonya N. Martin Department of Earth Science Education, Seoul National University Seoul, 08826 Republic of Korea

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https://orcid.org/0000-0002-5124-6436
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Chan-Jong Kim Department of Earth Science Education, Seoul National University Seoul, 08826 Republic of Korea

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Open Access

Abstract

This study employed a multi-phased process to guide the development of an approach for integrating socio-scientific issues (SSI) and science, technology, engineering, arts, and mathematics (STEAM) education in a way that can reform how science is taught in schools to improve scientific literacy. This approach can help teachers connect science authentically to real-world issues that have social and cultural relevance to students’ everyday lives. To demonstrate how the approach could be used for curriculum development, the authors defined the dimensions and key principles of SSI-based STEAM teaching and translated the approach into a climate change program by using a 6E inquiry model, which emphasizes an “enactment” stage. This program was used to discuss the benefits and challenges of employing an SSI-based STEAM approach in classroom contexts. We conclude by discussing implications for using this approach to improve science learning opportunities in cross-cultural contexts, and we raise questions about the need for future research.

1 Introduction

In recent years, science, technology, engineering, arts, and mathematics (STEAM) education has been identified as a potential pedagogical approach for reforming the science curriculum to better prepare students for the 21st century. STEAM is an interdisciplinary educational approach that helps enrich and extend students’ experiences in science learning by integrating the arts disciplines (Katz-Buonincontro, 2018). Integrating art topics such as intercultural learning into science allows teachers to provide more connected, meaningful, and interesting ways to learn (Chu et al., 2019). This is because arts-related practices and perspectives appeal to students’ interest by creatively reframing and promoting the exploration of the social and humanistic dimensions inherent in science (Abed, 2016; French, 2019). This moves the learning beyond purely science concepts and has been found to encourage greater student participation, motivation, and the development of skills such as creativity (Ozkan & Topsakal, 2019). Hyater-Adams et al. (2018) claimed that students became more engaged and motivated to participate in their science learning because STEAM facilitated more opportunities for student agency, autonomy, and exploration of identity. Furthermore, STEAM should also facilitate opportunities for learners to reinterpret their understanding and representation of science through creative means (Abed, 2016). This involves the use of student-centered strategies such as hands-on tasks, collaboration, group discussion, and inquiry-based learning (Thuneberg et al., 2018).

However, at the secondary school level, many teachers struggle to plan and implement STEAM in a way that authentically connects to students’ everyday lives (Herro et al., 2019; Kang, 2019; Kim & Lee, 2018). Kang (2019) suggested that one reason may be that many secondary high school teachers tend to strongly emphasize the science content over connections to other multiple disciplines. On the other hand, Quigley and Herro (2016) and Hadinugrahaningsih et al. (2017) found that students found it difficult to engage with and connect deeply to the real-world issues explored in STEAM. Authentic STEAM learning requires students to explore real-world challenges that are socially and culturally relevant to them and connects naturally across various disciplines (Huser et al., 2020).

The lack of authenticity in STEAM and disconnections between students’ science learning and their everyday lives has been found to have negative effects on students’ conceptual understanding, skills, values, and attitudes and hence on their scientific literacy (Harker-Schuch & Bugge-Henriksen, 2013; Quigley et al., 2020). This is a major concern because the scientific performance data from the Programme for International Student Assessment (PISA) illustrate that scientific literacy has been steadily declining over the last few years (Organization for Economic Cooperation and Development [OECD], 2021). These trends have been observed in many OECD countries including Australia, Korea, Canada, and New Zealand (OECD, 2021). In response to the decline in scientific literacy and the challenges that teachers face in using STEAM to authentically connect science to students’ daily lives, there have been suggestions to integrate socio-scientific issues (SSI) into STEAM practices (Colucci-Gray et al., 2016; Won et al., 2021). The research presented here was developed by researchers in both Australia and Korea with the collaborative goal of developing a program designed to improve students’ scientific literacy while also expanding opportunities for students to learn about science in the context of the larger world around them.

1.1 The Gaps in STEAM

Studies have shown that contextualizing science concepts in authentic real-world scenarios enables students to see the relevance and meaningfulness of science to their lives (French, 2019; Kim & Song, 2013). This is an aspect that current STEAM practices are struggling to achieve authentically because the real-world problems are often chosen simply to meet the outcomes set for the curriculum (Quigley et al., 2020). These types of choices may result in disregard of students’ social and cultural contexts, thus making it difficult for them to perceive the connection that science or real-world problems have to their daily lives (Quigley et al., 2020).

The connection and relevance of the real-world scenarios used in STEAM can become further distorted if the real problem is presented and taught in a manner that drives students to consider only one perspective or solution (Harker-Schuch & Bugge-Henriksen, 2013; Connor et al., 2015). This removes the possibility of seeing that many real-world problems in everyday life and society may draw on knowledge and skills from various disciplines (Lin & Tsai, 2021). Consequently, this limits students’ capacity to actively draw on and apply interdisciplinary and integrative skills and thinking (Connor et al., 2015). In these situations, students are likely to struggle to develop the appropriate socio-cultural and political attitudes and the independent thinking needed to solve real-world problems (Harker-Schuch & Bugge-Henriksen, 2013). These attitudes and critical independent thinking are crucial to empowering students to engage in personal and civic decision making and global citizenship (Zandvliet, 2018).

1.2 Rationale for Integrating SSI into STEAM

Only through engagement with authentic and relevant real-world issues will students gain the awareness and sensitivity needed to handle the socio-cultural issues embedded in their everyday lives (Colucci-Gray et al., 2016). In STEAM, there needs to be a way to integrate socio-cultural contexts that can make deep connections between students’ learning and their lived experiences and thus redefine how students view the relationship between science and society (Colucci-Gray et al., 2016). To address this gap, this study proposes that there is room to integrate SSI into current STEAM practices.

The term “SSI” refers to social dilemmas that have strong linkages to science, technology, and ethical and moral dimensions (Çalik & Karataş, 2019). Contextualizing science learning with SSI can help address these challenges in STEAM by helping to bring in real-world problems that have socio-cultural and emotional relevance to students (Ottander & Ekborg, 2012). Several studies have demonstrated that SSI can have positive effects on students’ conceptual understanding and the development of skills such as perspective taking, argumentation, and moral reasoning (Akerblom & Lindalh, 2017; Zeidler, 2016). Furthermore, SSI help students to process new ideas, interests, and values that not only contribute to enhancing scientific literacy but also their sense of global citizenship (Sadler et al., 2017; Lee et al., 2013). Bringing in an SSI perspective can help to enhance STEAM practices; however, STEAM also has the potential to improve how SSI are taught. Many teachers and researchers believe that introducing SSI is an important component for learning science (Tsai, 2018). However, teachers often experience difficulties with selecting relevant SSI topics, using student-centered strategies, and determining the roles of the teacher and student in the learning process (Bossér et al., 2015; Hancock et al., 2019). STEAM’s strong emphasis on interdisciplinary knowledge and student-centered strategies can compensate for the shortcomings in SSI.

The difficulties that teachers face in implementing either SSI or STEAM as stand alone approaches could be minimized by integrating both approaches together. The integration of SSI is needed to bring new ways for students to think about how society uses and relates science to global problems, which can enable them to be able to propose and innovate sustainable solutions (Colucci-Gray et al., 2016). SSI respond to the moral and ethics side of science learning and bring in new and challenging social knowledge (Siribunnam et al., 2019). On the other hand, STEAM introduces the interdisciplinary understanding needed for students to understand real-world problems, make informed decisions, and engage in meaningful discourse (Johnson et al., 2020). SSI and STEAM have different educational aims; however, both approaches emphasize the importance of convergence between multiple perspectives and disciplines in the real-world context (Choi et al., 2021). SSI-STEAM integration becomes further possible because these approaches both heavily stress the use of social constructivist learning, situated learning, and inquiry-based learning as prominent teaching approaches.

Using the social constructivist approach emphasized in SSI s and STEAM, teachers can facilitate opportunities that allow students to co-construct their knowledge with others in a space that encourages differences in values and perspectives and exchanges of ideas (Presley et al., 2013; Schreiber & Valle, 2013). This approach recognizes that the social and cultural interactions and experiences of a learner play a significant role in how they learn and assign meaning to their own reality and experiences (Vygotsky, 1978, p. 57; Schreiber & Valle, 2013). In reflecting the social constructivist perspective of learning, both SSI and STEAM frequently employ inquiry-based instructional models such as the 5E inquiry model by Bybee et al. (2006). The 5E model directs students through the processes of engaging, exploring, explaining, elaborating, and evaluating to help students develop their curiosity and initial understanding about a problem. It then teaches them to develop the skills needed to investigate, evaluate, and apply their new knowledge and skills to solve the problem (Bybee, 2019).

Common inquiry-based strategies used in both SSI and STEAM include collaborative learning and hands-on tasks. Inquiry-based learning helps to enhance students’ capacity for interdisciplinary thinking and integrated practices related to STEAM learning (Kim et al., 2012, as cited by Hong et al., 2020). In SSI it has been found to promote stronger skills for exploration, argumentation, and the negotiation of social, cultural, moral, and ethical dimensions (Presley et al., 2013).

Another educational learning approach that can enable SSI to be integrated into STEAM is the emphasis on situa