Emerging Practices in Cyberculture and Social Networking

Series:

Editors: Daniel Riha and Anna Maj
This book aims to present how emergent media penetrate all fields of human cultural activity. The content of this volume reflects theoretical and practical discussions on cultural issues influenced by increased adoption of information and communication technologies. New media and Web 2.0 raise increasing attention of academics from wide range of disciplines. Papers, included in this volume, cover a coherent choice of topics selected with respect to the actual state of inter-disciplinary debate on emerging media.
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Biographical Note

Daniel Riha specialises in New Media Studies and lectures at Faculty of Humanities, Charles University in Prague, Czech Republic. His research includes issues on Games for Learning and Multi-user Virtual Environments Design.
Anna Maj is an expert in New Media Studies, Media Anthropology and HCI. She conducts interdisciplinary research at the University of Silesia, Katowice (Poland), and cooperates with cultural institutions in the field of digital art and media education.

Review Quote

”Recommended” in: CHOICE - Current Reviews for Academic Libraries, Vol. 48 No. 06, February 2011

Table of contents

Daniel Riha & Anna Maj: Introduction
Access, Power and Social Marginalisation in Cyberculture
Nils Gustafsson: This Time It’s Personal: Social Networks, Viral Politics and Identity Management
Anna Maj and Michal Derda-Nowakowski: Anthropology of Accessibility: Further Reflections on the Perceptual Problems of Human-Computer Interactions
Christina Neumayer, Celina Raffl and Robert M. Bichler: Politics and Social Software: Recommendations for Inclusive ICTs
Cyber-Governance, Cyber-Communities, Cyber-Bodies
Melissa de Zwart and David Lindsay: Governance and the Global Metaverse
Donata Marletta: Hybrid Communities to Digital Arts Festivals: From Online Discussions to Offline Gatherings
New Concepts in Education and Entertainment
Jef Folkerts: Playing Games as an Art Experience: How Videogames Produce Meaning through Narrative and Play
Daniel Riha: The 3-D Virtual Library as a Value-Added Library Service
Theodoros Thomas: Learning New Literacies through Machinima
Web 2.0 and Social Networking
Natalia Waechter, Kaveri Subrahmanyam, Stephanie M. Reich and Guadalupe Espinoza: Youth Connecting Online: From Chat Rooms to Social Networking Sites
Chand Somaiah: Cybergrace among Eating Disorder Survivors in Singapore

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